Computer Game Evolution
A journey through many years (and occasionally centuries) to find out who is responsible for modern computer and video games. May contain balls, Napoleon Bonaparte, robots, organized crime, and the US Air Force.
Computer Game Evolution
3.30 The end of 8-bits
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Tim
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Season 3
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Episode 30
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Ubiquitous ninjas, millions of XP, and a famous licence help CRPGs sell hundreds of thousands of copies. Following his own path, as always, Richard Garriott argues in favour of child murder, and wins.
Opening
Star Wars is a TTRPG now
Paranoia! 2!
MegaTraveller: now with less death
Blood Royale: making babies for fun and profit
Wizardry IV: a hard sell
Why no story flags?
Deathlord: an authentic Japanorse world
Alternate Reality – The Dungeon: missing Jesus
Phantasie III: limb from limb
Eternal Dagger: forever fighting
Realms of Darkness: a split adventure
Legacy of the Ancients: Questron 2
The Faery Tale Adventure: now in 16 bit
Alien Fires 2199 AD: a collection of art
Dungeon Master: the origin of mana
Braminar: the rock bottom
NetHack is here
Omega: die by the sword, bush, everything else
AberMUD: a codebase from Wales
1987-1988
Space: 1889, Traveller, but British
Buck Rogers, unearthed
Bullwinkle and Rocky Role-Playing Party Game
Cyberpunk: don't get shot
Woof Meow: booth babes, really?
Macho Women with Guns
Star Saga: screen and paper
Wizardry V: at least it's not Wizardry IV
Ultima V: this is your best, Richard?
The Bard's Tale III: have an extra digit
Might and Magic II vs. Scorpia
Questron 2: Questron 3
Legend of Blacksilver: Questron 4
Demon's Winter: big and pointless
BattleTech is all about mazes
Mars Saga, Mines of Titan, hallways of grey
Times of Lore: a British-American Zelda
Computer D&D, but not really
Heroes of the Lance: a platformer?!
Pool of Radiance: with sparkles on top
Wrap-up